That the only way to maintain this lie is to be an abusive, violent shitheel. That its depiction of your fucked-up mind palace is a way of centering the fact that the power dynamics inherent in a secret incestuous relationship will always lead to its demise, and to the people therein getting hurt. There is a more generous reading to this game. It feels pretentious and exhausting, like trauma porn for the sake of itself. To save his daughter, he has to get you to give up on the idea that you two can be together.Īll of this Psych 101 writing could be fine if it were delivered with grace, or tact, or care. Killing you, your wife, and stealing the pocket watch, thus becomes the metaphorical representation of ending your relationship. See, in the mind palace, the cop is coming to kill your wife for revenge and to steal your father’s pocket watch in order to sell it for his daughter’s cancer treatment. The cop’s daughter, who is dying from cancer, then becomes a stand-in for how he sees your sister/wife. You can tell because they have the same voice actor, and in the game’s true ending, your father uses the cop’s most oft-repeated line to get you to stop fucking your sister: “Thank you for understanding why it needs to be this way.” He also reminds you that “you can’t just try again,” cementing the game’s time loop narrative as a failed attempt to envision a world where you happily get to continue your relationship with your sister/wife. The cop who keeps killing you and your wife is actually the psychosexual representation of your own (shared) father. It’s as if Twelve Minutes was supporting its entire body weight on its nose, and that nose is breaking. Also, there’s a really graphic animation for stabbing your wife to death in the game for…some reason? No one’s quite sure.Īll of this shit sucks, which is compounded by how poorly delivered it is. To get enough information from the cop, you must zip tie him on the ground and shoot his limbs until he talks. Drugging your sister/wife is plot critical, and must be repeated multiple times. Twelve Minutes makes you watch as your pregnant sister/wife (this was tough to type) is kicked in the stomach, shot in the head, and strangled. And third, that all of this was part of your psychosexual mind palace and the only thing that really happened was the incest. To learn this, you have to drug her and torture a man. Second, that she failed to kill her father and it was actually you, the protagonist, who killed him. To learn this, you have to watch her get murdered from the closet. Once you've done it, you'll have to start the whole game over.Twelve Minutes has three major twists. Unfortunately, there's no going back with this ending. This will all play out on its own, leading to the credits. Just let him talk to you during this scene and don’t hit anything else. He’ll be shocked you’ve read the book, but will tell you that he knows of a way to help you forget about everything. When the interaction between you and the father unfolds, you can click on the book (which is on the shelf behind you) to repeat the passage to him rather than hitting the other dialogue options. In order for this ending to play out, though, you’ll have to have interacted with the meditation book your wife reads a couple of times, up until you get a specific quote from her. This will lead to another cutscene between you and the father. Grab the watch from the vent there and drag the big hand back up to two minutes before 12, then just stare at it. Do the same if you’re back in the loop post-cutscene. Make your way to the locked apartment and use the key from your inventory to unlock it. You can access this ending once you’re back on your feet after the first cutscene with the father or by hitting continue from the main menu after the credits roll.īy hitting ‘Continue’ from the main menu, you’ll be led into a hallway with no other doors but your own up ahead.
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